"Parlett's creativity is as ordered and precise as a Swiss watch. His games mesh so well with the structure of playing-cards as to give the impression that the pack was created specifically for his inventions."(See more unsolicited testimonials.)
Inventing card games is one of my favourite recreations. It's a relaxing hobby: it means I can think up the basic ideas without having to get out of bed - or even, if I'm very lucky, without having to wake up - which is more than you can say for actually playing cards.
My idea of a good game is one that uses an ordinary 52-card pack and has very simple rules, but gives you plenty to think about. If you find that idea appealing, have a look through the following. I've arranged them in order of number of players, that being the natural primary selection factor, then by type of game. So start by choosing your number and then click, as appropriate, on 2 3 4Solo 4Partners 5 or 6 as the case may be.
game | type | description |
---|---|---|
GAMES FOR 2 PLAYERS 3 4S 4P 5 6 | ||
Colour-blind | plain tricks | Choose whether to win red cards or black (better for 3 players) |
Cross Purposes | plain tricks | One of you chooses a trump suit, the other a top rank |
Duck Soup | plain tricks | This one's likely to drive you both quackers |
Ninety-Nine | plain tricks | Bid to win an exact number of tricks (better for three) |
Parity | plain tricks | Odd or even? A skill-demanding game of perfect information |
Umbridge | plain tricks | A perversion of Bridge for two |
Addenda | point tricks | Aim to win tricks counting 17 points each |
Cato | point tricks | A card-point adaptation of Ecarté |
Counterpoint | point tricks | Predict how many card-points you'll win in tricks |
Hindsight | tricks+melds | In which you might have done better with a bit of foresight |
Galapagos | hybrid | Three games in one: win tricks, make melds, get rid of your cards |
Stucco | matching | A match-and-go-out game of perfect information |
Bravado | shedding | A rather silly going-out game for 2-6 players |
Caterpillar | arithmetical | A fairly simple adding-up game |
Centurion | arithmetical | Adding-up game for a couple of centenarians |
Dracula | arithmetical | An arithmetical game with a bloodthirsty count |
Fosco | arithmetical | A game of perfect information with another villainous count |
Give or Take | arithmetical | aka More or Less - another way of playing with numbers |
Key of the door | arithmetical | In which you construct "keys" counting exactlty 21 |
Limbo | arithmetical | Get as low under the bar as you can by deducting and dividing |
One Up | arithmetical | Game for a number of totalitarians |
Prime Time | arithmetical | Make primes from three-card combinations (better for three) |
Abstrac | nim-type | Pick up cards to make combinations (perfect information) |
Brummy | rummy | Two-dimensional Rummy |
Ganderpoke | layout | A five-by-five square game with Poker hands |
Garbo | layout | A four-by-four square game where each card "vants to be alone" |
Get Stuck | layout | A quasi board game on a grid of seven by seven cards |
Romeo & Juliet | layout | A romantic card-board game on a grid of seven by seven cards |
Spec | layout | A silly guessing game - or is it? |
Snail Space | layout | Spiral Cribbage, or Cribbage for Snails |
Counterbluff | bluffing | Bluff with constantly-evolving Poker hands |
Sneak | bluffing | If you've got it, flaunt it; if not, bluff it |
GAMES FOR 3 PLAYERS 2 4S 4P 5 6 | ||
Colour-blind | plain tricks | Choose whether to win red cards or black |
Farrago | plain tricks | An experiment with using a different trumping rule at every deal |
Flunk | plain tricks | Any relation to three-handed Bridge is purely fortuitous |
Gooseberry Fool | plain tricks | Divide and rule by winning the middling number of tricks |
Hamlet | plain tricks | With supporting roles for Rosencrantz and Guildenstern |
Hoodwink | plain tricks | With at least two ways of hoodwinking your opponents |
Ninety-Nine | plain tricks | Bid to win a precise number of tricks |
Naughty Nun | plain tricks | Like Ninety-Nine, but with silly additions and variations |
Tracktrick | plain tricks | A three-in-a-row quasi-board game requiring accurate trick-play |
Trebleduck | plain tricks | Three-player version of Duck Soup |
Triathlon | plain tricks | In which you aim to perform three trick-taking feats |
Who's Who | plain tricks | Which of the other two players is your secret partner? |
Counterpoint | point tricks | Predict how many card-points you'll win in tricks |
Tantony | point tricks | In which you win tricks and give them away. (Better for four) |
Welsh Whist | point tricks | A fun game with Jokers and bluffing, but no cheating (by order) |
Anarchy | wild tricks | Play as you please and score how you like (best for five) |
Snark | wild tricks | A wilder version of Anarchy (best for 5 Boojums) |
Throps | wild tricks | A three-player variant of Gops ("Game Of Perfect Strategy") |
Bouncers | trick-avoid | A sort of cross between Gops and Hearts |
Minimisère | trick-avoid | If you can't lose every trick, win as many as possible |
Trigami | trick-avoid | Choose which suit not to win cards of in tricks |
Cloud Nine | tricks/melds | Build two nine-card hands scoring highest for combinations |
Bravado | shedding | A rather silly going-out game for 2-6 players |
Brummy | rummy | Two-dimensional Rummy |
Crummy | rummy | Rummy with a trick-type method of play (better for four) |
Dracula | arithmetical | An arithmetical game with a bloodthirsty count (better for two) |
Key of the door | arithmetical | In which you construct "keys" counting exactlty 21 |
One Up | arithmetical | Game for a number of totalitarians |
Prime Time | arithmetical | Make prime numbers from three-card combinations |
Nimbly | layout | Pick up nine cards that make scoring combinations |
Spec | layout | A silly guessing game - or is it? |
Sneak | bluffing | If you've got it, flaunt it; if not, bluff it |
GAMES FOR 4 PLAYING SOLO 2 3 4P 5 6 | ||
Collusion | plain tricks | Hilarious game of (mis)alliances and double-crossings |
Chwech | plain tricks | You needn't play to a trick if you don't want to (best for six) |
Farrago | plain tricks | An experiment with using a different trumping rule at every deal |
Good Cop, Bad Cop | plain tricks | Two Jokers, a trump suit, a penalty suit, and who's your partner? |
Ninety-Nine | plain tricks | Bid to win a precise number of tricks |
Seconds | plain tricks | in which only the second-best card wins the trick |
Tracktrick | plain tricks | A three-in-a-row quasi-board game requiring accurate trick-play |
Twyst | plain tricks | Twist a card to find your partner. (See also Squint for five) |
Tantony | point tricks | In which you win tricks and give them away. |
Welsh Whist | point tricks | A fun game Jokers and bluffing, but no cheating (by order) |
Anarchy | wild tricks | Play as you please and score how you like (best for 5) |
Snark | wild tricks | A wilder version of Anarchy (best for 5 Boojums) |
Agony Aunt | trick-avoid | Avoid taking penalty cards; requires also counters and a board |
Bugami | trick-avoid | Choose which suit not to win cards of in tricks (cf. Trigami for 3) |
Minimisère | trick-avoid | If you can't lose every trick, win as many as possible. (5 best) |
Mismatch | trick-avoid | The antidote to Rummy: avoid winning card-combinations |
Brummy | rummy | Two-dimensional Rummy |
Crummy | trick-rummy | Rummy with a trick-type method of play (better for four) |
Rummage | trick-rummy | Another Rummy with a trick-type method of play (better for 5) |
Bravado | shedding | A rather silly going-out game for 2-6 players |
Key of the door | arithmetical | In which you construct "keys" counting exactlty 21 |
One Up | arithmetical | Game for a number of totalitarians |
Nimbly | layout | Pick up nine cards that make scoring combinations |
Spec | layout | A silly guessing game - or is it? |
Memoranda | memory | Can you remember Which cards were you originally dealt? |
GAMES FOR 4 IN FIXED PARTNERSHIPS 2 3 4S 5 6 | ||
Colourblind | plain tricks | Choose whether to win red cards or black (better for 3 players) |
Cross Purposes | plain tricks | One side chooses a trump suit, the other a top rank. (Also for two) |
Doubleduck | plain tricks | Partnership version of Duck Soup |
Addenda | point tricks | Aim to win tricks counting 17 points each |
Plonk | point tricks | Win tricks containing cards of different suits. Not so easy... |
Tantony | point tricks | In which you win tricks and give them away. |
Flashpoint | trick-rummy | Play tricks to win card combinations |
Dracula | arithmetical | An arithmetical game with a bloodthirsty count |
Fosco | arithmetical | Another arithmetical game with a different villainous count |
Key of the door | arithmetical | In which you construct "keys" counting exactlty 21 |
Get Stuck | layout | A quasi board game on a grid of 7x7 cards. (Also for two) |
Concerto | poker hands | Coöperatively construct poker hands |
GAMES FOR 5 PLAYERS 2 3 4S 4P 6 | ||
Chwech | plain tricks | You needn't play to a trick if you don't want to (best for six) |
Farrago | plain tricks | An experiment with using a different trumping rule at every deal |
Squint | plain tricks | Twist a card to find your partner. (See also Twyst for four) |
Welsh Whist | point tricks | A fun game with Jokers and bluffing, but no cheating (by order) |
Anarchy | wild tricks | Play as you please and score how you like |
Snark | wild tricks | A wilder version of Anarchy. |
Minimisère | trick-avoid | If you can't lose every trick, win as many as possible |
Bugami | trick-avoid | Choose which suit not to win cards of in tricks |
Crummy | trick-rummy | Rummy with a trick-type method of play (better for four) |
Brummy | rummy | Two-dimensional Rummy |
Bravado | shedding | A rather silly going-out game for 2-6 players |
Key of the door | arithmetical | In which you construct "keys" counting exactlty 21 |
One Up | arithmetical | Game for a number of totalitarians |
Sneak | bluffing | If you've got it, flaunt it; if not, bluff it |
Memoranda | memory | Can you remember Which cards were you originally dealt? |
Nimbly | layout | Pick up nine cards that make scoring combinations |
GAMES FOR 6 PLAYERS 2 3 4S 4P 5 | ||
Chwech | plain tricks | You needn't play to a trick if you don't want to. (Designed for six) |
Snark | wild tricks | Keep recycing your cards till you softly and silently vanish away |
Bugami | trick-avoid | Choose which suit not to win cards of in tricks |
Crummy | trick-rummy | Rummy with a trick-type method of play (better for four) |
Rummage | trick-rummy | Another Rummy with a trick-type method of play (better for 5) |
Bravado | shedding | A rather silly going-out game for 2-6 players |
Memoranda | memory | Can you remember Which cards were you originally dealt? |